Played in Victoria 3 and share our impressions of the expected strategy
Creators Victoria 3 , By announcing the date of the release of the global strategy, they held a small presentation and allowed us to play the early version of the game so that we could share our impressions.
If you are familiar with the global strategies of Swedish developers, known, besides Victoria , including Europa Universalis And Hearts of Iron , In the upcoming game, you will feel almost at home. Not playing for a long time Europa Universalis IV , I expected the third Victoria will demand from me several hours to get to know basic mechanics – but the game was much more friendly.
So if you wanted to evaluate this strategy, but you are confused by the number 3 in the name of the game, give it a chance: start, for example, from Sweden, and the game will gradually show you what to do so that the cities grow, and people love you. Well, if you write a little more ..
Important clarification: the game is at the development stage, and its individual elements may change.
Let's start with the beginning: Victoria 3 welcomes the menu player in which you yourself determine what you want to achieve. Want to undergo training? There are several suitable options. Want to dominate economically or win the world? Please, here are the most suitable for this country. Or, if you wish, you can create a society of your dreams. In the end, there is simply a “sandbox”, where no one imposes the conditions and goals to you – choose any country and do everything you want with it!
At the same time, the emphasis is on advanced domestic policy: expansion and economic expansion are possible only if the power is legitimate, people do not starve, and the radicals do not threaten the next revolution. It will be a shame if during the war with the Ottomans your suffrage reform will come across a sharp opposition to landowners who are not afraid to go outside ..
There may be several political forces in your country – interest groups interested in certain reforms and representing a politically active population. Each such group has a certain influence, as well as the level of attitude to your rule, which gives small bonuses or negatively affects your country. Moreover, the group may well become revolutionary – if, as mentioned above, for example, you carry out the reform extremely unpleasant for them.
And depending on the parties located in the government, your legitimacy is formed (it can also be influenced by reducing or increasing taxes).
However, initially you have one or two strong groups, which are already surely in power, so there should be no problems with legitimacy (if this is not given initially). Therefore, we pay attention to the key parameters located in the upper left corner of the screen:
- Bureaucracy – an indicator required to serve your institutions, trade routes, etc.p. The larger the level of bureaucracy, the better – at least for construction. This level can be increased by building government departments.
- Authority – an indicator of how much your government is able to accept new decrees. For example, to improve the infrastructure or migration attractiveness of the region. The more author’s power, the more it has the original authority.
- Influence – glasses intended for conducting diplomacy: with whom to improve or spoil relations with whom to conclude unions, and t.p.
- Money – how much national income exceeds the expenses and how much funds in your treasury. If the money is lowered below zero, the loan will open-it can either be increased to certain limits (after which the default), or pay off debts, or accept the proposal of any country to pay the debt to the obligation to support it, your Savior, in the future.
On the one hand, yes, it can happen that years will pass, and this obligation will disappear, but most likely this country will require you to do what it will not be profitable for you. For example, enter the Customs Union, becoming https://sister-site.org/richy-reels/ a younger partner. With all the ensuing.
Economic map (after production, political, diplomatic and military lenses). The Customs Union of Prussia dominates Central Europe.
The key to success in Victoria 3 is a gradual economic growth, the development of domestic production and trade.
In each province of your state, one or another structure can be built: from basic like wheat fields, livestock farms and sawmills to the production of engines or other products of the developed industry.
Moreover, of course, each production requires certain resources: for example, animals need food, so without the grain of the farm will simply not produce their products. And the more complicated the production and the more perfect the method of obtaining the resource, the more resources this will require. But even the higher there may be its effectiveness, the more resources will be produced, the more successfully the enterprise will be and the richer – people who work there.
Plus an increase in the country that is in demand in the country, leads to an increase in tax revenues to the state treasury – that is, the money invested by the state in production not only provide the best environment and improve people's lives, but eventually bring much more income after some time.
By the way, about people: in some points (on the screen on the left or in the province menu) you can see information about the population, its abundance, cultures, and so on. There is all the most necessary: from politics (to see what law is adopted and what is the situation in the government) and the market to the diary with tasks and technologies.
These fields for work need tools and fertilizers. And they give grain and wine. In addition, the company provides work of 40 thousand people.
And since it was about technology: in Victoria 3 there are three development branches that improve production , Army or Public life (however, in this case – not always improving). The states have the same branches, except that China has an additional technology for a more efficient receipt of silk. However, initially countries are at different levels of development: for example, if equal rights appear somewhere soon, then in another part of the world it would be nice to find out what democracy is.
The player can explore this or that technology purposefully, and at the same time, knowledge will be distributed in the country in the country, so sometimes the game will delight you with messages about the study of what you did not even think about.
Also periodically in the country or in the world, events will take place requiring your solution. For example, parties are discussed about the new law, and you decide whether to intervene the monarch or not. Or you have to decide which group to support. In what sphere to invest your resources and whether it is necessary to invest at all.
When the revolution is approaching, a new indicator appears on the right. When it reaches 100%, an uprising will occur.
A separate and important conversation is deserved by the system of diplomacy and conduct of hostilities. First of all, each country has its own natural interests (the region where the country is located), plus you can announce how other region is included in your sphere of influence (there may be several such regions – for this the country should have high prestige and strong fleet).
By showing interest in the region, we can develop our diplomatic ties with local countries (in addition, we can apply certain diplomatic actions in relation to those who are interested in our region), as well as take part in local conflicts, even if you are not an ally of those states.
So, in Victoria 3 there is a system of “diplomatic games” that allow you to declare their intentions, for example, to get one or another area, make someone your vassal or simply humiliate. Accordingly, if the other side resists, tension arises in the region, and other countries with interests in this area can decide who they will support or remain neutral. To make more states on your side, you can, for example, promise them what they want.
And at the same time you have to mobilize your army. Then choose which front to send the generals (with their characteristics), giving them instructions to attack or hold their positions.
Yes, in Victoria 3 you will not control the movement of the armies on the map with the provinces: initially, in peacetime, you are engaged in the creation of infrastructure, and directly in the war you send them to the front, give them certain instructions, and then everything happens by itself. Over time, attacking, you change the front line, capturing more and more provinces and advancing to achieve the goal.
Before starting the game, you can configure how aggressive AI will be, but in general, conducting fighting is absolutely not necessary. You can plan the development of your economy, but understand: in the case of a mess near the supply, the supply chains can be changed, and you will need to quickly respond to the situation and look so that the enterprises do not bankrupt, people are not poor, and the receipt of money to the treasury is not too swift.
State institutions are opened as technology develops, adoption of all new laws and amendments in society.
The creators of Victoria 3 promise that each player will be able to observe the consequences of his actions on the strategy map – and this is noticeable! So you paved the railway by launching the train to the local mine, and then gradually your town has grown so that it seems that the neighboring capital has grown up ..
Playing Victoria 3, having learned the basics and getting used to the interface, you quickly begin to enjoy the process, not wanting to leave your country for a long time and sincerely worried about the monarch during the next bloody revolution, requiring two fronts.
And judging by the fact that we were given a non -final product, it will be interesting to know what strategy will become by October 25.
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